7 Human Motivators - a podcast by Dr Zac Fitz Walter & Jonny Shannon

from 2020-04-15T11:00

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Games have encouraged desired actions from the beginning of time.
How can we use game-like elements & why do they work so well?
In this podcast, Jonny goes through how game elements are actually based on our core human drives. 


From the beginning of time Games were created to motivate us to do things;

Sport ‘games’ were originally created to get people to take action and keep fit.
Board
Games like Chess were created to educate soldiers on military strategy.
Ancient games like “Knuckles” were used to keep people's minds entertained and Engaged during a famine.

Games and game-like elements have been used to educate, entertain and engage. Some classic game elements are; Points, badges & leaderboards.

Points (used in sports, Sky Miles, reward cards and video games)
Badges (from the military to golden stars on school report cards)
Leaderboards (used in the Olympics, sales teams, and in general life to see who winners or losers are).

These are just to name a few, but there's actually a lot more to these seemingly simple elements than what most people think.

World-leading Gamification expert Yu-kai Chou believes that true gamification is when we tap into our core human drives. He believes these core drives are key to bringing “fun & engagement” into almost any task; these 8 universal core drives are;

Meaning – the desire to feel that our actions have a purpose
Accomplishment – The drive to achieve and overcome challenges
Empowerment – The desire to choose one’s own direction and try a variety of solutions to a problem
Ownership – The desire to own things and have possession
Social Influence – The drive to interact with, help, learn from and compete with others
Scarcity – The drive of wanting things you can’t have
Unpredictability – The drive of wanting to know what will happen next, and ..
Avoidance – The drive to avoid pain or negative consequences.

The history and effectiveness of elements like points, badges and leaderboards according to Yu-Kai Chou is in their ability to use these core drives. For instance;

- Point systems make us feel like we have a meaning, purpose and a sense of progression.
- Badges
tap into the need for accomplishment and reward
- Leaderboards
appeal to our need for social status and influence.

The more we understand the psychology behind our core drives, the better we will be at Creating Games & Campaigns that meet our core needs and intern is proven to become more fun, engaging and a higher likelihood of being shared.

For video and full text go here: https://www.gamify.com/gamification-blog/8-core-human-drives-in-gamification-marketing-video

Did you like this Podcast? We're new to it but would love feedback on how to make it better. Leave comment below and we will respond :) 

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