Equity in Gaming - S3E2 - a podcast by Evergreen CPG

from 2022-03-24T17:57:10

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Connections welcomes Kelvin Peprah, MA, LMCH, advocate and therapist on cultural/racial identity issues with a passion in working with youth and students of color. We talk about how people of color are represented in video game characters, players, and streamers, and what kind of impacts this might have on young gamers.  As well as the opportunities and potential that the gaming industry has to reduce discrimination and promote social justice and equity.  Have you noticed a difference?




Resources:


Peprah counseling: https://peprahcounseling.com/


“Coding Blackness: A History of Black Video Game Characters”, Feb. 26, 2021: https://www.wired.com/story/black-character-history-video-games/


“Confronting racial bias in video games”, June 21, 2020: https://techcrunch.com/2020/06/21/confronting-racial-bias-in-video-games/?guccounter=1


ESA: “Video Game Industry Response to Nationwide Protests”, June 2, 2020: https://www.theesa.com/news/video-game-industry-response-to-nationwide-protests/


“Views on gaming differ by race, ethnicity”, Dec. 17, 2015: https://www.pewresearch.org/fact-tank/2015/12/17/views-on-gaming-differ-by-race-ethnicity/


The 1000 Cut Journey - developed by the Stanford University Virtual Human Interaction Lab.


Traveling While Black - A VR experience created by Roger Ross Williams, which takes in one of the safe restaurants listed in the Green Book.


 I AM A MAN - An interactive VR experience created by Derek Ham which chronicles circumstances surrounding the death of Martin Luther King Jr. in Nashville (1968)

Further episodes of Connections: Healthy Gambling and Gaming

Further podcasts by Evergreen CPG

Website of Evergreen CPG