Creating City Blocks - Part 17 - a podcast by Autodesk

from 2021-01-31T22:10:42.023393

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In the last movie, you learned how to turn mesh object into 3ds Max primitives using Primitive Maker by Garp; but the workflow you learned about is session-based. Here, you learn how to make those newly-defined primitives a permanent feature in 3ds Max.

Further episodes of 3ds Max Learning Channel

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